Good UX is integral to unlocking the secrets to better MTR and hybrid space design.
13 June 2022
So is it time to bust the myth of dogfooding? (And why do definitions of UX vary so wildly?)
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13 June 2022
So is it time to bust the myth of dogfooding? (And why do definitions of UX vary so wildly?)
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7 June 2022
What makes for a successful Microsoft Teams Rooms project? Find out in this panel discussion with five experts filmed at ISE 2022.
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31 May 2022
…is Microsoft now the oxygen lending life to AV - and reliance? ‘Teams Rooms’: now the generic term for hybrid spaces. But how to turn technologies into user experiences?
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30 May 2022
The answer is ALR (ambient light rejecting) projection technology.
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26 May 2022
Here's a closer look at what it is - and where Microsoft Teams Rooms might take this.
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23 May 2022
We are delighted to be collaborating with PureAV at SCHOMS 2022…
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20 May 2022
We will be exhibiting at DSET - between 7-10 June at Ashton Gate Stadium, Bristol
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19 May 2022
It impacts user experience, lighting (for in-person & remote participants) - and even behaviours.
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18 May 2022
What is the screen width beyond which a side viewer can't read the other side of the image?
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13 May 2022
Life Cycle Assessment (LCA) of audiovisual equipment shows indicative percentages for the several life cycle phases of projectors, displays, and hardware.
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