Good UX is integral to unlocking the secrets to better MTR and hybrid space design.
13 June 2022
So is it time to bust the myth of dogfooding? (And why do definitions of UX vary so wildly?)
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13 June 2022
So is it time to bust the myth of dogfooding? (And why do definitions of UX vary so wildly?)
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31 May 2022
…is Microsoft now the oxygen lending life to AV - and reliance? ‘Teams Rooms’: now the generic term for hybrid spaces. But how to turn technologies into user experiences?
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30 May 2022
The answer is ALR (ambient light rejecting) projection technology.
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26 May 2022
Here's a closer look at what it is - and where Microsoft Teams Rooms might take this.
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19 May 2022
It impacts user experience, lighting (for in-person & remote participants) - and even behaviours.
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18 May 2022
What is the screen width beyond which a side viewer can't read the other side of the image?
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13 May 2022
Live from ISE, Jimmy and Michel spoke to our MD Greg Jeffreys to discuss his recent whitepaper on Front Row, AV standards and more.
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10 May 2022
Is yours big enough? Sadly, the answer is often 'no'!
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6 May 2022
Watch our Glasgow Uni case study of 30 VDL Digital Canvas displays using #dnp Supernova ALR (ambient light rejecting) screens.
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5 May 2022
The difference between hybrid and blended learning was a hot topic at #LTSMG22 - but it has critical application to all Microsoft Teams Rooms (MTRs) and ‘hybrid’ meeting, teaching and workspaces.
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